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Computer Science · Human computer interaction

Evaluating clarity, feedback and navigation

You are asked to evaluate a screen and can only say that it looks confusing.

To evaluate a screen, judge it against named criteria and give evidence from the screen. Three useful criteria are clarity, feedback and navigation.

This lesson is part of human computer interaction. The examples are original and fictional.

What do the three criteria ask?

Criterion Question to ask of the screen
Clarity Can I tell what each item is and what it will do?
Feedback Does the system tell me my action worked or failed?
Navigation Can I see where I am and how to go back or forward?

Ask each question in turn, and write down what you see before you write a judgement.

Worked example: a school kiosk

A library kiosk shows this screen. The title reads “Menu.” Three round icons appear with no labels. A student taps one, and the screen goes blank for two seconds, then shows the same three icons. There is no back button.

The three faults map to the three criteria.

Problem Where Criterion Fix
Icons have no text The three round icons Clarity Add a short label under each, such as “Borrow”
Blank screen after a tap After the tap Feedback Show “Loading” or a confirmation message
No way back Whole screen Navigation Add a visible Back button and a page title

Each row follows the same four-part pattern: problem, location, criterion, fix.

The mistake: a vague answer

A student writes: “The kiosk is hard to use and looks old.” That answer names no problem, no location and no criterion, so a marker has nothing to credit.

A stronger answer reads: “The three icons have no labels, so a new user cannot tell which one borrows a book. This reduces clarity. Adding a text label under each icon would fix it.”

The second answer uses the same observation but adds the location, the reason and the fix.

What makes feedback good?

Good feedback is quick, specific and visible. After a book is borrowed, “Atlas borrowed. Due on 14 March” is specific. A silent screen, or a message that says “Done” without saying what was done, is weak.

Error messages are feedback too. “Invalid input” gives no help. “Card number must be 8 digits” says what to fix.

Check yourself

A school canteen app lets a student press “Pay” and then shows an unchanged screen. The only way to see whether the payment worked is to open the history page, which sits under three menus. Name two problems with their criteria and a fix for each.

Answer

Feedback. Nothing on the payment screen says the payment worked or failed. Fix: show a confirmation such as “Payment of RM4.50 received” after pressing Pay.

Navigation. The history page is buried under three menus, so the user cannot easily verify the result. Fix: add a shortcut to “View receipt” on the confirmation message.

Any two problems earn credit when each is located, explained by a criterion and given a fix.

What to study next

Apply the same words when you design. Continue with designing an accessible input form for a fictional task, then practise on the cluster set.

Log the judgements you get wrong in the mistake log. If you want a teacher to go through your evaluations, see online one-to-one Computer Science tuition.

Common questions

What is clarity in an interface?

Clarity means the user can tell what each item is and what will happen when they use it. Clear labels, consistent wording and a visible layout help. An icon with no label or a button named Go that could mean anything reduces clarity.

What is feedback?

Feedback is the system telling the user that an action was received and what happened. A confirmation message, a change in a button's appearance or an error message that says what to fix are all feedback. Silence after an action is a common fault.

What is navigation?

Navigation is how the user moves around and knows where they are. A back button, a visible page title and a clear route to the home screen help. Losing the user in a dead end is a navigation fault.

Is it enough to say a screen is bad?

No. A marked answer names the problem, says where it is, states which criterion it breaks and suggests a fix. One located problem with a reason is worth more than a long list of general opinions.

If your evaluations stay vague, a one-to-one Computer Science teacher can show a screen and ask you to locate and justify each problem until the pattern becomes automatic.

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