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Computer Science · Web and project development

Planning an assessed project

You have an idea for your project but no plan, and the deadline is closer than it feels.

A project plan states the problem, who it is for, what the project must do, and when each part will be finished and tested. The goal is a plan short enough to use every week.

This lesson belongs to web and project development. Your school’s project brief sets the required scope, so read it first and plan inside it.

What goes in a one page plan?

Five short parts are enough: the problem, the user, the requirements, the milestones and the test plan. Each part should fit in a few lines.

Problem and user. One sentence each. “Students forget which library books are due back” and “Form 4 students at my school.”

Requirements. A numbered list of things the project must do. Each one must be testable.

Milestones. Dates by which each requirement is working, not started.

Test plan. For each requirement, one or two inputs and the result you expect.

Worked example: a fictional library return checker

This is a worked example. The project is a page where a student enters a book ID and sees whether it is overdue.

No. Requirement Test input Expected result
R1 Accept a book ID of 4 digits 1234 Accepted
R2 Reject an empty or short ID blank, 12 Message shown
R3 Show “Overdue” when days late is above 0 3 days late “Overdue”
R4 Show “On time” otherwise 0 days late “On time”
R5 Show the fine at RM0.20 per day late 5 days late RM1.00

Check R5: 5 × RM0.20 = RM1.00. Because each requirement has a test input and expected result, you can tick it off without arguing about whether it is “done”.

Milestones then attach to the table:

  • Week 1: R1 and R2.
  • Week 2: R3 and R4.
  • Week 3: R5 and full testing.
  • Week 4: polish, log and final check.

The mistake: planning the look, not the work

A common first plan lists colours, a logo and animations, with nothing testable underneath. By the deadline the page looks attractive and fails when a user types an unexpected value.

Weak plan Stronger plan
“Make a cool library page” “Show whether a book is overdue from its ID”
“Add animations” “Reject an empty ID with a message”
“Finish sometime in March” “R1 and R2 working by 12 March”

Appearance is worth adding only after the core requirements pass their tests. Treat it as a bonus that you drop first when time runs short.

How do I cut the scope?

Mark each requirement as must have or nice to have. If a week slips, remove the nice to have items, never the testing.

In the library example, R5, the fine, is the first to go. R1 to R4 already make a complete, testable project, and a recorded decision to drop R5 is better than a rushed R5 that breaks R3.

Check yourself

Your idea is a school canteen queue page. Write three testable requirements, each with a test input and an expected result.

Answer

One possible set:

  1. The page accepts a queue number from 1 to 99. Input 45 is accepted.
  2. The page rejects a number outside that range. Input 0 and 100 show an error message.
  3. The page shows “Your turn” when the entered number equals the number now being served. Input 12 with 12 being served shows “Your turn”.

Each has a clear input and an expected result, so each can be tested. Your own project will have different requirements, so build yours from your own brief.

What to study next

Plans need records and tests. Continue with testing interaction and data validation and documenting your own work on an assessed project.

To talk through your plan with a teacher, see online one-to-one Computer Science tuition.

Common questions

How big should my project be?

Small enough to finish and test properly. A project with three working, tested features is stronger than one with eight half-working features. Check your school's brief for the required scope, and plan to finish the core feature first.

What is a requirement?

A requirement is a statement of what the project must do, written so that you can test it. 'The page should be nice' cannot be tested. 'The page shows an error message when the ID box is empty' can be tested.

Should I start with the design or the code?

Start with the problem and the user, then the requirements, then a rough sketch, and only then the code. Colours and fonts come last. Plans that start with appearance tend to run out of time before the core feature works.

Can I change the plan halfway?

Yes, and a good log records it. Note what changed and why, for example 'dropped the search feature because the core form took longer than planned'. A recorded, reasoned change shows planning, not failure.

In one-to-one Computer Science lessons a teacher can question your plan, such as whether each requirement is testable, while every decision and every line in the project remains yours.

  • Online one-to-one lessons for your child with an experienced teacher.
  • Your first class is a one-hour trial, from RM50. The fee is agreed before you book.
  • Happy with the teacher? Continue with lessons of about 1.5 hours. If not, ask for another teacher.